AI Insights · Timothy · April 2024
Q1 2024 Performance of Top Boxing Games on iOS in Brazil
A look at the first quarter of 2024 reveals trends in downloads, revenue, and active users for the leading boxing games on the iOS platform in Brazil. Sensor Tower provides detailed insights into the fluctuating performance of these popular apps.
In the first quarter of 2024, the boxing game category on iOS in Brazil showed varying performances across key metrics. EA SPORTS™ UFC® 2 experienced a notable increase in weekly active users, peaking at 30K in late February, while downloads soared to 15K in the same period. Its revenue also saw a significant jump, reaching $126K in mid-March.
Real Boxing 2 demonstrated a robust revenue trend, with a high of $318K in early March. Downloads for the game followed a healthy upward trajectory, peaking at 8K towards the end of February, and weekly active users doubled from the start of the quarter, hitting 12K at the end of February.
I, The One - Fighting Games showed a steady revenue stream, maintaining around $30K towards the end of March. The game's downloads and active users experienced a surge in mid-March, with downloads reaching over 700 and active users climbing to nearly 5K.
WWE Mayhem had a fluctuating revenue pattern, culminating in $72K in the last week of March. This was mirrored by its downloads, which spiked to over 700 in the same period. The game's active users more than tripled by the end of the quarter, reaching over 1K.
Lastly, MMA Manager 2: Ultimate Fight saw a dramatic increase in downloads in mid-March, recording over 1K downloads. Active users also saw substantial growth, jumping to 1.7K in the last week of March. Revenue figures were modest, with a notable peak of $39K in the same week.
Sensor Tower provides more in-depth insights and analytics for those interested in a deeper dive into the data and trends of these top-performing boxing games on the iOS platform in Brazil.